Super Mario Sunshine

Super Mario Sunshine is a platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo GameCube. It was released in Japan on July 19, 2002, in North America on August 26, 2002, and in Europe on October 4, 2002. It is the first 3D Mario platformer since the release of the predecessor, Super Mario 64, six years earlier. Super Mario Sunshine's successor is Super Mario Galaxy, which was released for the Wii in 2007.

The game takes place on the tropical Isle Delfino, where Mario and Princess Peach are taking a vacation. A villain resembling Mario, known as "Shadow Mario", vandalizes the entire island with grafitti, and Mario gets blamed for the mess. Later on, Mario is ordered to clean up Isle Delfino, while saving Princess Peach from Shadow Mario.

Super Mario Sunshine was generally well-received by reviewers. The game has sold over 5.5 million copies, and was the tenth best-selling game of 2002 in the United States. Due to the game's commercial success, it was re-released as a Player's Choice title in 2003.


Gameplay

Mario using the Hover Nozzle
Mario using the Hover Nozzle

Super Mario Sunshine shares many similar gameplay elements with its predecessor, Super Mario 64, but it also introduces new features, like the ability to spin while jumping. FLUDD, a water-squirting accessory, is a new element in Super Mario Sunshine, which Mario uses to complete his mission. When Mario first acquires FLUDD, he can spray and hover in the air using its nozzles. Two other nozzles can be unlocked later in the game to extend FLUDD's functionality; the Rocket Nozzle, which propels Mario high into the air, and the Turbo Nozzle which lets Mario sprint at high speed on land and water, and break down doors.

Mario can ride Yoshi, who can be used to eat certain insects and birds to produce coins and Shine Sprites. Yoshi can also eat fruit and spit the juice of that fruit. This juice can be used to dissolve orange generators acting as obstacles, and briefly transform enemies into platforms for Mario to step on. The color of Yoshi and the effect of its juice depends on the type of fruit last eaten. Yoshi will disappear if he touches a deep body of water or if he does not eat a fruit within a time limit.

Shine Sprites

The game contains a number of independent levels, which can be reached from the hub, Delfino Plaza. Gameplay is based on collecting "Shine Sprites" by completing various tasks in the levels. At first, each level features one task which may be completed to acquire a Shine Sprite. The player is then returned to Delfino Plaza and a new task is unlocked in that level. Each level consists of eight tasks, which may be played again at will once they are completed. Once the player has collected enough Shine Sprites, a new level is available at Delfino Plaza, either by the acquisition of a new ability or a plot-related event.Shine Sprites are also available by collecting and trading blue coins. Gameplay proceeds in this fashion until all of the Shadow Mario-related missions are completed, which unlocks the level containing the final boss.



Game Description:
Show off your coolest tricks & moves on this high-speed BMX stunt course!




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